

I want to be able to kill and enemy at any range and vice versa as in real life up to the extents of human sight ranges with addition of telescopic sights in such cases. If the player can see the enemy at any range and shoot the enemy then the reverse should be the case as in real life where humans can indeed see enemies and shoot them at extreme ranges given the correct weapon type with such range killing potential. Please allow for users to control the enemies attack ranges and do not hard code restrict the flexibility of users to manage the attack ranges.

Reloaded enemies are lucky to see me and shoot at all much of the time. "The new update improves characters marginally, and they can no longer shoot at you from an insane distance." What insane distance is that? Enemies never shot at me from any insane distance from any version of FPSC I have seen by default. Is it my imagination or has the Terrain (world size) been reduced down? I think it may be the player speed is rather greater so covering more ground faster? In a new empty level there is a big improvement from 22 last version - now 34fps with auto fps optimisation but then there's nothing in the level to have much affect.Īs with Beta 1.001 despite fairly low fps ranges player movement is relatively smooth and gameplay is OK/Possible I am getting about an extra 2fps when accepting the prompt of low fps and selecting yes to auto optimise.

Nice update with the sliders and controls though they make little difference to performance in the get to the river level where entities exist.
